I just published this on my portfolio and thought I should share it here as well. It’s not finished, and probably will never be, but it’s still a fun little physics experiment. So go
JOUST!
Flash, Programming
I used to be a fan of the video game
Joust. So I started making a clone of it. I didn’t complete the game, but I finished collisions and a very basic, poorly playing, AI. It was a good exercise in object oriented Flash. I had a World object that all physical objects were “children” of. Then they could be children of each other or of World. There were two types of physical objects, static and moving, that all physical objects extended. This would tell whether gravity or physics should push them around. I would have eventually made a third for effects that are non-colliding. Anyways, I still like the idea and contemplate making a whole game out of it. You can
go play it now if you like.
Flash, Portfolio, Programming